All posts filed under: Design

Periodicals as Collections, No. 2: bauhaus

Design

Periodicals as Collections, No. 2: bauhaus: Which brings us to some of the more contentious principles of the Bauhaus’s modernist typography: the liberal use of sans-serif typefaces, for both headlines and text, as well as the use of exclusively lowercase letters. In their historical and cultural context, these choices were far more scandalous than they appear to us today. At that time sans-serif type was not wholly uncommon in advertisements or headlines, and had been […]

Reach for Gmail

Design

Gmail’s mobile apps recently received a crisp visual refresh, but the fundamental reachability issue was not addressed. The most important buttons in the app are still in no hand’s land. The Gmail team should consider the button layout Superhuman uses which places archive, reply, trash, etc. at the bottom to be more thumb-friendly. Left: Gmail. Right: Superhuman Gmail’s update is intriguing because Google Tasks already transitioned to an interface that focuses on reachability. I predict […]

Facebook Paper

Design / iOS

5 years ago today Facebook Paper was released. So cool to see this incredibly thorough archive of all the little interactions we worked so hard on. https://mobile-patterns.com/iphone/facebook-paper Mike Matas I was a huge fan of Facebook Paper. I knew when Facebook acquired PushPopPress that Mike Matas and team were going to build something amazing. Facebook Paper launched in 2014 and I recall the overall reaction to be simultaneously “wow!” and “what?” Reflecting now it’s clear […]

Essential Skills for Product Designers

Design / Essay

Essential Skills for Product Designers – Yellowstroke.com: When you receive a new project, listen to your manager. Ask for requirements, historical information, the definition of done, timelines, etc. When you show your designs, listen to your design team. Ask follow-up questions. Consider every piece of feedback even if you disagree with it. Try their suggestions. Make a few more iterations. When you show your prototypes, listen to your users. They will surprise you by interpreting […]

Craig Mod Pontificates About macOS Behaviour

Apple / Design / iOS

Each time I try to use iMovie my mental model for how an app should work is challenged: What *are* you, Sir? Be you a desktop app? Or be you an iOS app? Or be you some unholy hybrid, neither here nor there, using neither standard nor guessable UX patterns or keyboard shortcuts? Where as using Keynote makes me feel like some perfect freestyle swimmer, able to glide effortlessly forward, running against few walls, expected […]

The Menu Bar Podcast – Beauty in Accidents

Design / Podcast

Rob Sheridan is the guest on episode 24 of The Menu Bar. If you are not familiar with Zac Cichy, he focuses on technology with an occasional transition to culture: music, film, religion, etc. This episode stands out because Rob describes purposefully designing the wrong way while working for Nine Inch Nails. He tells stories of ignoring industry experts, purposefully degrading his work, and using carefully considered mistakes to establish a brand. While designing a new […]

Horizontal Scrolling on the Web

Apple / Design / Web

Left to right scrolling has always been considered a designer’s valiant effort to be different with little recognition or acceptance from users. It became somewhat achievable when the Mighty Mouse was released with its 360 degree scrolling nubbin. Even then, horizontal scrolling was frustrating and unnecessary. Little changed with the Magic Mouse and Magic Trackpad which made it even easier to scroll in any direction. The bigger issue is not knowing there is content to scroll […]